top of page
Nate Hester Animation

The Weft and the Warp Segment 1 1

I was tasked by Nate Hester to take his illustrations and have selected characters to be animated. Autodesk Maya was used for Animation, Rigging, Water Simulation. After Effects was used for all asset compositing and effects. Photoshop Was used for Image editing and asset texturing and creation.

 

Medical Animation

3D Rendering and animation of Red Blood Cells and White Blood Cells Modeled and Rendered using Autodesk Maya 2023, using Arnold Renderer.

 

Mountain Bike

Ad

Product Animation

​​Product Animation for Parfume ads for women. Using Autodesk Maya for Modeling, Texturing, Lighting, and animation.

  • Blender 3.5

  • Cycles Renderer

  • Davinci Resolve 18

 

Jolie Parfume Ad

Product Animation

​​Product Animation for Parfume ads for women. Using Autodesk Maya for Modeling, Texturing, Lighting, and animation.

  • Autodesk Maya

  • Arnold Renderer

  • Photoshop

  • Substance Painter

  • Davinci Resolve 18

 

Jewelry Ad
Product Animation

Ad Campaign for jewelry, using Blender as the main 3d tool for 3d modeling. Tracking footage for Matchmove and Object tracking using blender tracking tools. Compositing completed with Fusion and Blackmagic Davinci Resolve. 

  • Cycles Renderer

  • Blender 3.4

  • Blender Tracking

  • Rotoscope work 

  • Davinci Resolve 18

  • Compositing

  • Video Editing

 

Beer Pre-Roll Ad

Product Animation for beer ads

  • Autodesk MayaB

  • Substance Painter 3D

  • Davinci Resolve 18

  • Compositing

  • Video Editing

 

Kaiju Revenge
​​

Using these software packages and creating assets from reference.

Texturing UV Mapping and rigging

CSharp Programming 

Game Based on the Classic story of Kaiju and mini figures I made.

  • Using Autodesk Maya 

  • Using Zbrush

  • Using Photoshop

  • Using Unity GameEngine

TV BOSS ORG AD COUNSIL

​​
Animation was created for the HBO TV BOSS ORG.

All work of the digital character was done by me.

Modeling, Shading, Lighting, Rigging and Animation.

Live action work was created by Cannon.

  • Autodesk Maya

  • Photoshop

  • AfterEffects

  • AdobePremiere

About Me.

 

When I'm not working with 3D Modeling / Animation for Augmented Reality, I'm tinkering with 3D Printing or making action figures.

 

I enjoy creating creatures and characters. I also enjoy bringing them to life with 3D and 2D animation mediums.

I also enjoy learning new software. Currently working with Blender and looking to expand by adding Houdini to my toolkit

Your details were sent successfully!

© 2014 By Oscar Torres

Cell 347-228-2111

bottom of page