OSCAR TORRES
Professional Info
To gain employment as a 3D Computer Modeler and compliment a team that create computer generated content. In all aspects of 3D such as 3D game assets and 3D printing.
Languages
Learning C# Programming
Work Experience
Designer Technician 01/17/24-01/24/25
•Developing technical skills to solver simpler problems with power distribution.
•Made site visits to determine point of power source and lighting demands for Residential and Businesses.
•Reconducting projects for customers with supervision and oversight from Engineers.
•Using various software packages, using Boud, Maximo and Poleforeman as well as leveraging Google Earth.
•Developing construction designs for Crew and creating directions on what poles need Pole Locates.
•Creating clear concise construction prints that detail which poles need Removals and Installs as well as using Argus and field crew to verify all field notes. Gathering all this data allows us to produce precise instructions for crews to get their job done as well.
Lighting Technician 7/15/23-11/9/23
•Met with customers to discuss lighting solutions based on their infrastructure and company standards and requirements.
•Made site visits to determine point of power source and lighting demands for Residential and Businesses.
•Duties included formulating a lighting plan that best suited client’s needs with in the guidelines of power distribution.
•Leveraged Maximo, MyWorld, and Argus to gather GIS and Electric points, and Microstation used a proprietary version of Microstation to design customer layouts for crews to use on sites.
•Communicated closely with customers and clients to best suit the job.
•Worked on maintaining schedules and customer expectation for each design.
Lumina, Inc.
3D Artist
7/12/22-2/1622
Using Autodesk Maya, Substance 3D painter, Cinema 4D, Photoshop, Zbrush, Davinci Resolve, Adobe Suite
FFMPEG, LEIA Plugin
Nature of work is under NDA
Spearhead most projects from start to finish to final delivery
Creating 3D experiences for devices to run on Android and Ipad.
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Creating Storyboards, Animatics
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Creating 3D characters
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UV Mapping
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Texture Mapping
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Rigging
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Animation
Using some scripts to get assets to run in a certain format to run on devices. Creating a digital experience for viewers using a proprietary in-house technique for viewing Stereoscopic/ Anaglyph imagery.
Also using similar techniques and creating exciting engaging experiences using glasses-free displays. Spearheaded projects from their inception to final delivery for clients.
Creating these assets for Marketing, advertisement, and teaching methods.
Leveraging my years of experience in the 3D CGI field producing characters, and environments for products.
Creating front forward or vertical projection as its internal verbiage.
Compositing these visuals using AfterEffects or Davinci Resolve suite.
ARX Media
3D Artist
1/25/22- 8/15/22
Using Autodesk Maya
I created custom assets for animation.
Storyboard and produce animatics using Opentoonz's traditional animation package
Updated already-established characters for
Children’s private school teach various
Subjects.
Create Characters from scratch.
Conceptualizing characters for 3D modeling
Creating basic rigs for animation.
UV Mapping to prep for texturing
Using Adobe Photoshop for textures and asset creation.
Rendering and creating materials for renders to produce marketing material.
Experience using Adobe Suite
Keep It Moving
Remote 6/2021 - 7/2021
Animator
Animation for Healthy eating
I was tasked to work on some intro animation for a fresh new start-up. Called Keep It Moving,
I worked on the initial story based on written direction, created a storyboard, and then went on to
create the animatic for the piece. I then began using ToonBoom Animate to begin the process of using Pose to Pose techniques to lock in major poses based on the storyboard. I created backgrounds for the animation as well.
Bluedge
NY, NY
November 2019- June 2020
File fix assets sent from Clients
Speak directly to clients and formulate a plan to have their design either 3D printed in house
or sent elsewhere depending if the facilities were able to.
Using software like Magics RP to file fix, Rhino, Maya, some Onshape, and some Solidworks
Maintain 3d printing machines to work optimally.
Maintain inventory of 3D filament resin and tools.
QuiverVision
Remote work Freelance
April 2019- June 2019
Creating Assets from scratch based on Storyboards
Mood boards and references provided by Art Director
Create 3D models based on reference images
Texture, Rig, and animation to have the ability to function in Mobile devices.
Using Maya, Photoshop, Zbrush, AfterEffects, and Unity game engine
DSG For Donnely
NEW YORK, NY (Freelance)
February-March -2017
Created Augment reality experience for clients using Blippar AR Mobile Application
Recreated existing experiences with no assets,
Creating new experiences based on client needs
Cortez Cleaning Services
NEW YORK, NY (Freelance)
Jun2016-Jul2016
Wireframe a basic (AR Augmented Reality) experience
Create a basic User interface for the experience
Create an animation for experience and have a video
Appear on a business card.
3D Generalist & Animation for Augmented Reality
QUADGRAPHICS, NEW YORK, NY
Oct 2014 - March 2015, March 2012 - Dec 2013
Created custom experiences using 3d assets & animations for either 3D, ‘Video On Page’ & Links
Converted manufactured 3D models to optimize texture mapping for use on mobile devices
Created solutions for iOS & Android devices
Used proprietary tools to develop experiences independent from programmers
Updated experiences
3D Printing/ Product Design
SQUISHABLE (FREELANCE), NEW YORK, NY
Oct 2014 - Nov 2014
Conceptualized toys for customers & model in 3D
3D test printed concept prototypes
3DPrinted of parts
Skills
Maya
Blender
Character Creation
Character Rigging
Character Animation
Arnold Renderer
Cycles Renderer
Photoshop
ZBrush
MudBox
AfterEffects
AdobePremiere
Davinci Resolve 18
Substance Painter
Unity Game Engine
Next Engine Scanner
UV Mapping
StoryBoard Creation
3D Printing
3D Design for 3D Printing
Normal Map Creation
Maximo
Argus
PoleForeman
GoogleEarth Pro
Substance 3D
High Resolution asset decimation to Low Poly for mobile devices.
2010 - present
2010 - present
Education
Learning C# programming
BMCC
2014
Attended BMCC continuing education course for Intro to Java programming
Full Sail University
2006
Associate of Science in Computer Animation Full Sail Real World Education - Winter Park, FL November 2006