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3D Models

Game Character

Current Character I've been working on game meshes. I used Autodesk Maya, Zbrush, Substance Painter 3D, and Marvelous Designer. For Rendering I used Marmoset Toolbag.

Female Real-time game asset

Cyrus the great 3D Real-time
Gave the Jews the ability to return to their homeland Jeruselum. Made with Maya, Blender, Zbrush, Marvelous Designer, and Substance 3D Painter. Rendered in Evee and composited in Fusion and Davinci Resolve

Man Bat
Autodesk Maya 

  • Modeling Autodesk Maya

  • UV Mapping Autodesk Maya

  • Zbrush High Resolution Sculpting, Texturing

  • Rigging Autodesk Maya

  • Animation Autodesk Maya

  • Asset Created to run on mobile devices

Man Bat
Autodesk Maya 

  • Modeling Autodesk Maya

  • UV Mapping Autodesk Maya

  • Zbrush High Resolution Sculpting, Texturing

  • Rigging Autodesk Maya

  • Animation Autodesk Maya

  • Asset Created to run on mobile devices

     

Lego Augmented Reality

I was assigned this experience. Assets were High Resolution. I took the models re-toplogized them.
  • Modeling Autodesk Maya

  • UV Mapping Autodesk Maya

  • Zbrush High Resolution Sculpting, Texturing

  • Rigging Autodesk Maya

  • Animation Autodesk Maya

  • Asset Created to run on mobile devices

  • Lego Augmented Reality

    I was assigned this experience. Assets were High Resolution. I took the models re-toplogized them.
  • Modeling Autodesk Maya

  • UV Mapping Autodesk Maya

  • Zbrush High Resolution Sculpting, Texturing

  • Rigging Autodesk Maya

  • Animation Autodesk Maya

  • Asset Created to run on mobile devices

Thorin Key
Autodesk Maya 

  • Modeling Autodesk Maya

  • UV Mapping Autodesk Maya

  • Zbrush High Resolution Sculpting, Texturing

  • Rigging Autodesk Maya

  • Animation Autodesk Maya

  • Asset Created to run on mobile devices

     

Kaiju Revenge
  • Modeling Autodesk Maya

  • UV Mapping Autodesk Maya

  • Zbrush High Resolution Sculpting, Texturing

  • Rigging Autodesk Maya

  • Animation Autodesk Maya

  • Asset Created to run on mobile devices

     

About Me.

 

When I'm not working with 3D Modeling / Animation for Augmented Reality, I'm tinkering with 3D Printing or making action figures.

 

I enjoy creating creatures and characters. I also enjoy bringing them to life with 3D and 2D animation mediums.

I also enjoy learning new software. Currently working with Blender and looking to expand by adding Houdini to my toolkit

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© 2014 By Oscar Torres

Cell 347-228-2111

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