OSCAR TORRES
AUGMENTED REALITY
2012 Smithsonian American Ingenuity Awards
Smithsonian ran a big Augmented Reality experience for there Innovators Award.Massive undertaking for 3D Modeling, Texturing and Animation with my colleagues at QuadGraphics
Lego Connect
Lego needed its products to run on a mobile device, manufactured files were sent and then reverse-engineered to mimic real-life counterparts. This is the work I was assigned while working at Quad Graphics my colleagues also worked on other experiences in this video as well.
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Modeling Using Autodesk Maya
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Animating Using Autodesk Maya
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Zbrush for highresolution texture backing
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Vuforia, Unity Game Engine
Entrepreneur
Entrepreneurs asked to have their animation based on a flash animation run on a mobile device and run as an Augmented reality experience.
Using Unity Game Engine, Autodesk Maya, and Vuforia AR Package
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Modeling Using Autodesk Maya
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RIgging Using Autodesk Maya
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Vuforia
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Photoshop
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Unity Game Engine
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C# Coding for Augmented Reality Experience
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QuiverVision
Developing experiences for Augmented reality.
Modeling, Texturing Animation based on Client and Art directors.
Using Maya, Zbrush, Adobe Photoshop, AfterEffects, Unity Game Engine
, and proprietary technology for Augmented Reality.
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Modeling Using Autodesk Maya
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RIgging Using Autodesk Maya
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Zbrush Sculpting
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Vuforia
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Unity Game Engine
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C# Coding for Augmented Reality Experience
BiblePathway
Target runs off children's activity book.
Creating a demo piece for BiblePathway LLC
Create engaging and exciting animation based on bible characters.
Aim is to teach children biblical standards and way a life.
Using their printed books to have animations activated.
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Modeling Using Autodesk Maya
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RIgging Using Autodesk Maya
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Zbrush Sculpting
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Vuforia
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Unity Game Engine
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C# Coding for Augmented Reality Experience
Real Estate
Augmented Realty experience ad to illustrate rooms
and spaces. Video created using AfterEffects, Photoshop and
Premiere. Using Unity Game Engine, Vuforia, and Maya.

Lego Connect
Another Augmented Reality experience commissioned by Lego in celebrating the 100th store celebrated by creating
a large R2D2 animation.
The model was broken up into sections to be worked on in the 3D Dept
Assets derived from Hi-Resoultion assets.
Models were re-meshed to run on mobile hardware, texture maps were created to mimic toys.
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Autodesk Maya Modeling animation
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Zbrush High-resolution texture map and baking
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Unity Game Engine
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Vuforia for AR asset creation