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AUGMENTED REALITY

2012 Smithsonian American Ingenuity Awards

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Smithsonian ran a big Augmented Reality experience for there Innovators Award.Massive undertaking for 3D Modeling, Texturing and Animation with my colleagues at QuadGraphics

Lego Connect

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Lego needed its products to run on a mobile device, manufactured files were sent and then reverse-engineered to mimic real-life counterparts. This is the work I was assigned while working at Quad Graphics my colleagues also worked on other experiences in this video as well.

  • Modeling Using Autodesk Maya

  • Animating Using Autodesk Maya

  • Zbrush for highresolution texture backing

  • Vuforia, Unity Game Engine

Entrepreneur

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Entrepreneurs asked to have their animation based on a flash animation run on a mobile device and run as an Augmented reality experience.

Using Unity Game Engine, Autodesk Maya, and Vuforia AR Package

 

  •  Modeling Using Autodesk Maya

  •  RIgging Using Autodesk Maya

  • Vuforia

  • Photoshop

  • Unity Game Engine

  • C# Coding for Augmented Reality Experience

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QuiverVision

​​Developing experiences for Augmented reality.
Modeling, Texturing Animation based on Client and Art directors.
Using Maya, Zb
rush, Adobe Photoshop, AfterEffects, Unity Game Engine
, and proprietary technology for Augmented Reality.

  •  Modeling Using Autodesk Maya

  •  RIgging Using Autodesk Maya

  • Zbrush Sculpting

  • Vuforia

  • Unity Game Engine

  • C# Coding for Augmented Reality Experience

BiblePathway

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Target runs off children's activity book.

Creating a demo piece for BiblePathway LLC

Create engaging and exciting animation based on bible characters.

Aim is to teach children biblical standards and way a life.

Using their printed books to have animations activated.

  •  Modeling Using Autodesk Maya

  •  RIgging Using Autodesk Maya

  • Zbrush Sculpting

  • Vuforia

  • Unity Game Engine

  • C# Coding for Augmented Reality Experience

Real Estate​​

Augmented Realty experience ad to illustrate rooms

and spaces. Video created using AfterEffects, Photoshop and 

Premiere. Using Unity Game Engine, Vuforia, and Maya.

Lego Connect

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Another Augmented Reality experience commissioned by Lego in celebrating the 100th store celebrated by creating

a large R2D2 animation. 

The model was broken up into sections to be worked on in the 3D Dept

Assets derived from Hi-Resoultion assets.

Models were re-meshed to run on mobile hardware, texture maps were created to mimic toys.

  • Autodesk Maya Modeling animation

  • Zbrush High-resolution texture map and baking

  • Unity Game Engine

  • Vuforia for AR asset creation

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